PSPRemote was produced as prototype to push Crossplay, Cross-Platform-Play and Cross-Media-Play a little bit.
But what is Crossplay actually? In my term paper I have rolled up all the past and present technologies about Crossplay and extended the paper with a own example of cross-media-play: PSPRemote.
In this study the similarities of Crossplay, Cross-Platform-Play and Cross-Media-Play will be evaluated and confronted. Manufacturers such as Nintendo, Microsoft and Sony use their brand names and unique approaches for the connections between mobile components and base stations. Some of these manufacturers use this to implement services or to improve the usability of their consoles. Others use Cross-Media-Play directly in their games
to raise the emotional connection between the player and the game world and extend the gamers horizon. The hardware powering mobile devices has rapidly improved, allowing games to be played with fewer technical limitations.
This is the reason, why these devices are a wonderful extension to base consoles, to make Cross-Media-Play possible.
This term paper will try to get to the bottom of these terms Crossplay, Cross-Platform-Play, Cross-Media-Play or RemotePlay and why different ones are used. It will also highlight how technical developments may change
the realization of such systems. Furthermore some engines will be listed that are available to developers for implementation of Cross-Platform-Play technology.
Game Design which is used in Cross-Media-Play games gets considered in other steps. Game features from already released computer games will be compared with themselves restyled as Cross-Media-Play games. As a result
a better insight on Cross-Media-Play in games is realized. To demonstrate the facts listed in this study an example is showcased that explains Cross-Media-Play between Sony’s Playstation Portable and the PC.
This part includes program components which have been created with homebrew tools and are not covered with the Sony NDA. So it allows everyone to use these projects.
To produce a project like PSPRemote, there have been discovered many different parts of software. On the PC on the PSP, original devkits and homebrew software, to discover the best way to bring PSPRemote alive. In the end, to produce a software which may not run only on a specific hardware. A system has been created which may run on other devices like Iphone, Symbian Phones and many more. The PSP is still one of the most powerfull handheld devices on the market with a very big homebrew community, so I deviced to use the PSP as demonstration device. To connect any device with a pc, NERV is going to be used. NERV means Network Extension and Remote Visualisation. At the moment it is only possible to connect the PSP with the PC, but in future it should also handle any other device such as IPhones, Nintendo DSs, Smartphones (N900, Droid) with the PC. This will be possible not only with a cable, but also with WiFI and BT. To get an overview, what a system like NERV should look like, you can check out the picture. Many more information about Crossplay and PSPRemote can be discovered in my term paper, available in German on http://forum.fantasyhaze.com/index.php?page=Thread&threadID=521






